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PATCH /v1/videos/{id} accepts the whole player config, but you rarely change all of it at once. The body is a merge-patch: send only what you want to change. Any group you omit — and any key inside a group you omit — keeps its stored value. So flipping one toggle is a one-key body:
Every other control, and every other feature, is untouched. This works the same for every feature group — the per-feature guides in this section each show a focused example.

Collections

call_actions and pixels.items are collections, and the merge works per item: an item with an id patches that entry, an item without one creates a new entry, and an item with "_destroy": true deletes it. Entries you don’t mention stay as they are.

Arrays of values

Plain value lists — like traffic_filter.countries — replace the stored list instead of merging with it. Always send the full list you want.

Read-only leaves

Some keys appear on GET but belong to the platform — experiment state, derived colors, the subtitle track file. Sending them in a patch is silently ignored, not rejected; each feature guide points out which ones.